How to output the UV channel created by the UV triplanar node? and few other important questions for the magicians....

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- Hey guys, looking for this, is there a way?
Thanks,

-Is there a way to archive a scene with all these dependency, textures and models input….?



vincent*

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Vincent Thomas
Lead LookDev Lighting / Senior Matte Painter & Creative Since 1998
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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There is no way to make a single uv map from a triplanar texture. A triplanar texture is 3 (or 6) planar mappings blended by the surface normal. The uv space is, in a sense, just euclidean space.
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Thanks

As it etablish a relation between each vertex in space and a corresponding 2d pixel, i thought this was enough to obtain a UV layout as splitted it might looks… I guess im wrong in my understanding what uv map really means mathematically…

vince*
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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it's just that triplanar projection is not creating one texture space which you can use to map an image to

it creates 3 spaces then applies 3-6 textures to and blends them based on facing ratio between those axes and supplied normals

so if you want to bake that, you'd have to create 3 uv maps and 3-6 masks for your textures, which you can do if you want by directly outputting relevant data from triplanar projection node to some attributes
Edited by tamte - March 29, 2017 18:57:17
Tomas Slancik
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Method Studios, NY
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thanks make sence…

Is there any way toarchive a hip file with all these dependencin?
Is there also any spreadhsheet available concerning images being used?

Do you guys know?
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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I think to answer that we need to know what you want to export to.

Is it a game engine or specific file format?
Kai Stavginski
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Nothing specfic, just want to pack an houdini archive of my scene with no more outside references… See what i mean?
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
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Hi there.
you could bake new textures. Would require UV coordinates on the objects.

Have Fun

Olaf
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Anyone ? than how to have a list of all images with path being used in the current loaded scene?

cheers
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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