Does someone know how I could export flow or comb maps from Houdini so I can use them for shaders in engines? There are good tutorials about how to set up fur itself for example, but mostly for rendering.
The outcome should look something like this:
It's pretty much like a normal map - except with a bit different mapping of the directions. Like this:
Exporting flow maps for Engines
2958 0 1- oxpal
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