- Hey guys, looking for this, is there a way?
Thanks,
-Is there a way to archive a scene with all these dependency, textures and models input….?
vincent*
________________________________________________________________
Vincent Thomas
Lead LookDev Lighting / Senior Matte Painter & Creative Since 1998
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
How to output the UV channel created by the UV triplanar node? and few other important questions for the magicians....
3242 8 1- vinyvince
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Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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Thanks
As it etablish a relation between each vertex in space and a corresponding 2d pixel, i thought this was enough to obtain a UV layout as splitted it might looks… I guess im wrong in my understanding what uv map really means mathematically…
vince*
As it etablish a relation between each vertex in space and a corresponding 2d pixel, i thought this was enough to obtain a UV layout as splitted it might looks… I guess im wrong in my understanding what uv map really means mathematically…
vince*
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- tamte
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it's just that triplanar projection is not creating one texture space which you can use to map an image to
it creates 3 spaces then applies 3-6 textures to and blends them based on facing ratio between those axes and supplied normals
so if you want to bake that, you'd have to create 3 uv maps and 3-6 masks for your textures, which you can do if you want by directly outputting relevant data from triplanar projection node to some attributes
it creates 3 spaces then applies 3-6 textures to and blends them based on facing ratio between those axes and supplied normals
so if you want to bake that, you'd have to create 3 uv maps and 3-6 masks for your textures, which you can do if you want by directly outputting relevant data from triplanar projection node to some attributes
Edited by tamte - March 29, 2017 18:57:17
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- vinyvince
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thanks make sence…
Is there any way toarchive a hip file with all these dependencin?
Is there also any spreadhsheet available concerning images being used?
Do you guys know?
Is there any way toarchive a hip file with all these dependencin?
Is there also any spreadhsheet available concerning images being used?
Do you guys know?
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- KaiStavginski
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- vinyvince
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Nothing specfic, just want to pack an houdini archive of my scene with no more outside references… See what i mean?
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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- vinyvince
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Anyone ? than how to have a list of all images with path being used in the current loaded scene?
cheers
cheers
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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