Motion vector pass for rotation?

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Using a Extra Plane in a ROP with ‘vel’ for VEX var, and turning on “Allow motion blur” I can see a motion vector data for an animated object in its position.

However, how I could obtain motion vector pass for itself rotation object (tipically turnarround)?

Thanks
Edited by AlbertoGZ - April 3, 2017 10:35:25
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