Slow-motion particle rendering?

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Hi people,

I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.

Tyre splash [youtu.be]

I, obviously, can't just slow the tyre down, as it won't have the same effect. So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?

Or, perhaps, the alternative is to render the animation frame-by-frame, but time-stretching the simulation? So, a ten-frame animation is actually, now, one hundred frames, but retains the shape of the actual speed.

I'm sure I read something in the Mantra node of the OUT network, but I can't find it again… if it ever existed in the first place? :-/

Thanks,

Neil
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NeilHall
Hi people,

I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.

Tyre splash [youtu.be]

So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?

I'm sure I read something in the Mantra node of the OUT network, but I can't find it again…

Sorry, I've just realised that's what the ‘Increment’ is for on the Start/End/Inc values! I thought increments were integers only.

Sorry to have disturbed you all. :-/
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