Houdini Crowds: Orient different crowdsource nodes

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I think Houdini Crowds should have an option to orient particles when them detect each other with the trigger type Particle Proximity.
If you have two crowdsource nodes in a simulation to fight against them like in a battle, a way to orient the forward vector of each particle to start de battle state.
Edited by Cesar050782 - April 2, 2017 11:25:34
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Something like this but by default in the trigger node.

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This a bit better

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I'd suggest submitting an RFE for this. It might be a useful addition to something like the POP Steer Align DOP.
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I didn't have realized about the RFE section. I'll do. Thanks
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