OpenGL Render without shadows

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Hello! So I made this particle tunnel thing and I want to render it as open GL so it looks just like the view in the viewport without lighting or shadows.
I tried it many times but it comes out with some shadows..

Is it possible to render out Open GL without shadows at all?
If not, is there a way to render out just the diffuse from mantra?

I tried rendering it with mantra normally but it just takes too much time because the number of particles and I thought I might as well open GL render it since it doesn't look bad in the view port.

Thank you very much in advance!!!

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スクリーンショット 2017-04-26 5.34.43のコピー.jpg (4.0 MB)
RainbowTunnelNew3.opengl1.0010.jpg (3.6 MB)

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Using Ambient lighting did the trick!
Sorry it was so simple!
Thanks if anyone was thinking about it!
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Here is the finished video if anyone wanted to have a look!
Thanks!
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I think the OpenGL output node might be using the shadow setting on your light objects as well. So instead of ambient lighting, you might have been able to just change the light object's shadow parameter.
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Thanks Edward! I will try that next time! I tried a black and white version as well!
Thanks!
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