Hi all, any help with this much appreciated.
Is there a way to take a primitive (or point I guess) attribute on an object and pass it through to mantra without involving the shaders?
This is to create an id pass on a scene I have picked up without opening up the huge array of materials in the scene. I can of course go in and add bind exports and the like to feed to the extra image planes but this would be rather painful.
I see we have the op_id option but the help states this will change on each run of houdini which would seem to render it useless for this purpose?
Many thanks,
Richard.
id pass without using shaders
1237 0 1- Richard Costin
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