Some UV or other problem in Unity with transformed geo

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Having some weird problem in unity with transformed geo.
I have 2 geos for this road blocker. 1 for ends and one for middle parts, they are copied along the spline points. On one end I just mirroring the geo via -1 Z scale. And for some reason inside unity uv are flipped in weird way. when I am flipping all the geo textures are still look the same as on the picture, but gets are flipped as I need.
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