Please help with retopo in Houdini 16

   2508   3   2
User Avatar
Member
116 posts
Joined: June 2016
Offline
I did look at this video
https://www.youtube.com/watch?v=0yssikB4l2s [www.youtube.com]

That seems to be one of the rare retopo videos for houdini retopo.

I have fiew questions.

1. How to make polygon points snap exactly in to midle?
2. Example i retopo front face partly and now also working on neck and back of the head.
What i end up having is retopoed front face and when i look my modle from front i see also dots from retopoed parts that i have done in other side of mesh.
That causes chaotic mess as then when i try to connect front face polygons they some times snap to polygons that nare way other side of the mesh. Is there a option so depending on what angle i look at mesh i see on that side polygon Vertexes and not other side polygon Vertexes.
User Avatar
Member
2535 posts
Joined: June 2008
Offline
Checkout InstantMeshes. It is a free external retopo tool.

Export your mesh from Houdini, Quadify it inside of InstantMeshes and export it out.
Reimport into Houdini.

https://www.youtube.com/watch?v=m6YKmSql1-o [www.youtube.com]
Edited by Enivob - May 23, 2017 19:45:38
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
1755 posts
Joined: March 2014
Offline
ISUther
1. How to make polygon points snap exactly in to midle?

In the middle of what? Can you attach an image with a printscreen and a sketch on top to understand what you expect?

ISUther
2. Example i retopo front face partly and now also working on neck and back of the head.
What i end up having is retopoed front face and when i look my modle from front i see also dots from retopoed parts that i have done in other side of mesh.
That causes chaotic mess as then when i try to connect front face polygons they some times snap to polygons that nare way other side of the mesh. Is there a option so depending on what angle i look at mesh i see on that side polygon Vertexes and not other side polygon Vertexes.

Can you attach a file (.hip plus .obj used as the template) to investigate what went wrong?
User Avatar
Member
402 posts
Joined: June 2014
Offline
The issue of the template mesh not occluding points on the far side (hence causing the snapping through you mentioned in 2) is a known bug/missing feature… hopefully this will get fixed soon!
Henry Dean
  • Quick Links