I have a pretty good grasp of using the Beat CHOP (thanks Matt Estela!!) but now I need to figure out how to ‘record’ CHOP input.
So yes, there IS a record CHOP
http://www.sidefx.com/docs/houdini/nodes/chop/record [www.sidefx.com]
but there seems to be a lack of info on actually using it (note to SESI, please include sample .hip files in documentation)
Don't I need to somehow cache the CHOP info to disk? There is a file CHOP but it doesn't accept any inputs.
Anyone reading this that knows how to properly implement the Record CHOP?
CHOPs - recording mouse and keyboard input
2958 5 1- art3mis
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- BabaJ
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I sometimes need to use the keyboard chop to get the “beats” or sync to some part of an audio file when the bandwidth filters are not enough to draw out a workable waveform, or I don't have the seperate voice/instruments tracks to begin with.
I've attached a file that shows my basic set up and I basically use an export node that exports to the channel node ( any node with a parameter textbox will work ).
When I am satisfied with what I have in MotionFX view, I turn off record and switch over to animation view window.
With animation view open, I then select the Chop channel node that has the parameter (the one I exported too). This brings it up in the animation view, and I then select it in scoped parameters.
From there I right click in the animation graph window and select - channels > Export Displayed Channels as…
For my now saved to disk chop channel file.
The set up could probably be simplified, but this is the only way I know how with my current level of Houdini knowledge.
I've attached a file that shows my basic set up and I basically use an export node that exports to the channel node ( any node with a parameter textbox will work ).
When I am satisfied with what I have in MotionFX view, I turn off record and switch over to animation view window.
With animation view open, I then select the Chop channel node that has the parameter (the one I exported too). This brings it up in the animation view, and I then select it in scoped parameters.
From there I right click in the animation graph window and select - channels > Export Displayed Channels as…
For my now saved to disk chop channel file.
The set up could probably be simplified, but this is the only way I know how with my current level of Houdini knowledge.
Edited by BabaJ - May 23, 2017 17:04:24
- art3mis
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No I don't use the beat chop, haven't found it to give results that I like for my purposes. Although it does seem very usefull for something like a dance track where there is a very distinctive beat - I guess I would in such cases for beats at least.
And I guess I could simplify with what you suggested - thanks for that hint.
I was asking here on the forum last year if anyone knew of a way to save out directly from MotionFx, and didn't get a reply. I didn't notice the save option, so I don't know if I missed it or it's something new in H16.
But in any case I just ended up doing it the way I did as in the file I attached, not knowing any better.
And I guess I could simplify with what you suggested - thanks for that hint.
I was asking here on the forum last year if anyone knew of a way to save out directly from MotionFx, and didn't get a reply. I didn't notice the save option, so I don't know if I missed it or it's something new in H16.
But in any case I just ended up doing it the way I did as in the file I attached, not knowing any better.
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