Bending , combing ocean flow..but how?

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Hi,

So I have a question that I think my shot benefit greatly. So I have this enormous river I need to make, which I plan not to do with flip.

But It makes S shapes etc, it has a visible flow to it, so obviously ocean is a good start for this, but I need to find a way to comb the wave direction.

So initially I tought, I am just going to make a vector volume field and use that some how in ocean spectrum to override the direction or whatever i can make sense of.


In spectrum node there is a calc_amplitude vop which has winddir attribute which converts into a vector2 field with x and z.
So I am trying to figure out, how can I manipulate this to inject my own path for waves……

anyone??

thanks
tim
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https://sidefx.com/tutorials/houdini-16-ocean-tools/ [sidefx.com]

around 25:36
Tomas Slancik
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Method Studios, NY
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thanks man, we are not on 16 yet, but I am sure I can find a workaround based on this…


edit:

wow done, so easy , thanks man
Edited by tricecold - May 25, 2017 08:22:18
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
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