Houdini 16.x crashing a lot on Mac with nVidia

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Not sure if this is an nVidia driver issue, but Houdini is crashing several times an hour on me.

Mac OSX 10.12.3 on a Mac Pro Mid 2010 with dual Hex Core and 80GB of RAM.

Running the latest nVidia Web Driver.

Any suggestions?
Reel Inpsirations
Houdini Work in Progress [vimeo.com]
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Yes - the non-standard macOS Nvidia cards crash a lot with openGL errors. Perhaps post a crash log so we can check. If you boot into Linux/windows you'll find a lot better experience.

The logs are in /tmp/houdini_temp/
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Ok, sure. But, I have never been able to find the /tmp/houdini_temp/ folder anywhere.
Where is it located?
Reel Inpsirations
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In Finder, the ‘Go’ menu has ‘Go to Folder’
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Crash report from jameshuenergardt; Houdini Version 16.0.600
Uptime 2339 seconds
Wed May 24 14:16:13 2017
Caught signal 11

2 libHoudiniUI.dylib 0x000000011731ec35 AP_Interface::coreDumpChaser(UTsignalHandlerArg) + 613
3 libHoudiniUI.dylib 0x000000011732086e AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) + 46
4 libHoudiniUT.dylib 0x0000000125893880 signalCallback(UTsignalHandlerArg) + 1072
5 libHoudiniUT.dylib 0x0000000125b7d0d0 UT_Signal::processSignal(int, __siginfo*, void*) + 160
6 libsystem_platform.dylib 0x00007fffc3d4bbba _sigtramp + 26
7 ??? 0x00007fff4ffa4460 0x0 + 140734535189600
8 GLEngine 0x00007fffb366aa3c gleGetFreeOrphanNode + 340
9 GLEngine 0x00007fffb35a7903 gleAcquireBufferData + 139
10 GLEngine 0x00007fffb35a76ec glBufferData_Exec + 524
11 libHoudiniUI.dylib 0x00000001173dcdf8 RE_OGLBuffer::initialize(RE_Render*, void const*) + 584
12 libHoudiniUI.dylib 0x00000001173dd057 RE_OGLBuffer::setData(RE_Render*, void const*, int, int) + 247
13 libHoudiniUI.dylib 0x00000001174a763e RE_VertexArray::setArray(RE_Render*, void const*, int, int, int) + 142
14 libHoudiniUI.dylib 0x0000000117369ea8 CV_RenderCanvas::fillVertexArrays(RE_Render*, int) + 24
15 libHoudiniUI.dylib 0x000000011746b26b RE_RenderUI::draw(RE_Render*) + 75
16 libHoudiniUI.dylib 0x00000001173539a4 CV_PaintBuffer::draw(RE_Render*) + 36
17 libHoudiniUI.dylib 0x000000011733f944 CV_Canvas::draw(RE_Render*, int, int) + 116
18 libHoudiniUI.dylib 0x000000011733e088 CV_Canvas::doRender(RE_Render*, int, int) + 424
19 libHoudiniUI.dylib 0x000000011760c0fc UI_Feel::renderMe(RE_Render*, int, int) + 700
20 libHoudiniUI.dylib 0x0000000117610004 UI_Feel::doRenderKids(RE_Render*, int, int) + 372
21 libHoudiniUI.dylib 0x000000011760fd58 UI_Feel::doRender(RE_Render*, int, int) + 184
22 libHoudiniUI.dylib 0x000000011760c0fc UI_Feel::renderMe(RE_Render*, int, int) + 700
23 libHoudiniUI.dylib 0x0000000117610004 UI_Feel::doRenderKids(RE_Render*, int, int) + 372
24 libHoudiniUI.dylib 0x000000011760fd58 UI_Feel::doRender(RE_Render*, int, int) + 184
25 libHoudiniUI.dylib 0x000000011760c0fc UI_Feel::renderMe(RE_Render*, int, int) + 700
26 libHoudiniUI.dylib 0x0000000117610004 UI_Feel::doRenderKids(RE_Render*, int, int) + 372
27 libHoudiniUI.dylib 0x000000011760fd58 UI_Feel::doRender(RE_Render*, int, int) + 184
28 libHoudiniUI.dylib 0x000000011760c0fc UI_Feel::renderMe(RE_Render*, int, int) + 700
29 libHoudiniUI.dylib 0x0000000117610004 UI_Feel::doRenderKids(RE_Render*, int, int) + 372
30 libHoudiniUI.dylib 0x000000011760fd58 UI_Feel::doRender(RE_Render*, int, int) + 184
31 libHoudiniUI.dylib 0x000000011773d610 UI_Viewport::reRender(RE_Render*, bool) + 304
32 libHoudiniUI.dylib 0x0000000117742428 UI_Window::renderChildViews(RE_Render*) + 1048
33 libHoudiniUI.dylib 0x000000011774299d UI_Window::doRedrawSubclass() + 573
34 libHoudiniUI.dylib 0x0000000117746537 UI_Window::redrawRequest() + 135
35 libHoudiniUI.dylib 0x00000001176c784d UI_Queue::doWindowRedraws() + 589
36 libHoudiniUI.dylib 0x0000000117719b76 UI_Timer::handleEvent(UI_Event*) + 38
37 libHoudiniUI.dylib 0x00000001176a3a03 UI_Manager::handleEvent(UI_Event*) + 947
38 libHoudiniUI.dylib 0x00000001176c74d8 UI_Queue::processNextEvent() + 920
39 libHoudiniUI.dylib 0x00000001176c709c UI_Queue::drain() + 364
40 libHoudiniUI.dylib 0x00000001176c7a70 UI_Queue::eventLoop() + 208
41 libHoudiniUI.dylib 0x0000000117323c04 main + 3908
42 libdyld.dylib 0x00007fffc3b3e255 start + 1
Reel Inpsirations
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Thanks - that's the normal GL crash you get on MacOs, which unfortunately makes the new Titan Xp out of the question for MacOs too.
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Worth trying H16.0.618+. There was an optimisation to the UI memory usage that /*appears*/ to have helped so far.
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@reel…. what card are you using? Looks like the 1080Ti is very stable, no GL crashes, at least for a day so far.
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