Good evening,
Having some issues understanding shading in Houdini.
I created a rigid body sim and the model already has UVs and some textures. I created some attributes and wanted to use them to add to these textures within Houdini, masking sections to add noise and add bump mapping to areas.
I would like to use the edge attribute I created to apply a crack style bump to the mesh. Please see the attached files (I had to dlete some of the textures due to attachment limit). Still learning so much about Houdini, the depth is insane and constantly tripping over my mistakes.
Many thanks in advance,
Kind Regards,
Duncan
creating attributes to use in Materials and applying bump mapping to Princ Shader
1650 2 0- captainbuckfish
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- reelinspirations
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If you want some great training on anything Houdini, check out Rohan Dalvi's tutorials.
This is a paid tutorial, but worth it.
http://www.rohandalvi.net/shader/ [www.rohandalvi.net]
This is a paid tutorial, but worth it.
http://www.rohandalvi.net/shader/ [www.rohandalvi.net]
- captainbuckfish
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- 26 posts
- Joined: Nov. 2015
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