creating attributes to use in Materials and applying bump mapping to Princ Shader

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Good evening,

Having some issues understanding shading in Houdini.

I created a rigid body sim and the model already has UVs and some textures. I created some attributes and wanted to use them to add to these textures within Houdini, masking sections to add noise and add bump mapping to areas.

I would like to use the edge attribute I created to apply a crack style bump to the mesh. Please see the attached files (I had to dlete some of the textures due to attachment limit). Still learning so much about Houdini, the depth is insane and constantly tripping over my mistakes.

Many thanks in advance,

Kind Regards,

Duncan

Attachments:
SHADING HELP.rar (3.6 MB)

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If you want some great training on anything Houdini, check out Rohan Dalvi's tutorials.

This is a paid tutorial, but worth it.
http://www.rohandalvi.net/shader/ [www.rohandalvi.net]
Reel Inpsirations
Houdini Work in Progress [vimeo.com]
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Yeah I have the first part of those tuts, great stuff in there. Those were Houdini 14 and things have changed a bit what with SHOP being moved to Materials and the Principled Shader being used now.
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