Hello,
There is no documentation available online for the VEX noise() function!! How do I find out what the bounds are on the noise? I'm pretty sure it's -1 to 1 but I don't know for sure…
Cheers,
Peter B
DOCS: noise() function missing
2676 3 1- pbowmar
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- wolfwood
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From the very much missed 7.0 Docs
There are two forms of Perlin style noise. A non-periodic noise which changes randomly throughout the N-dimensional space and a periodic form which repeats itself over a given range of the space. The periodic form can be used to generate patterns which “tile” over N-dimensional space (i.e. a noise based texture map which repeats seamlessly).
The noise has a range of (0, 1) with a median value of 0.5. The distribution of the noise depends on the dimension, with higher dimensions approaching a Gaussian distribution of noise values.
if(coffees<2,round(float),float)
- pbowmar
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- diula
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