Sculpting packages like Z-brush can create surface detail which sometimes has a slight overhang (like folds etc). With the vector / tangent displacement tools in Houdini, can I create (or work with) a disp map that would create a slight overhang? The pic shows a flat base plane for clarity.
Vector disp.: overhang possible?
1311 0 1- element33
- Member
- 74 posts
- Joined: Jan. 2015
- Offline
-
- Quick Links