Hello all,
Has anyone come across a problem with animating objects within an HDA (in my case a character rig), where editing existing keyframes or deleting them does not propagate to the objects transforms? i.e. deleting a set of keys removes all the channel values correctly, but the objects still move as per those keys.
Just to clarify, the keyframes are visible not in the animator editor nor the parameter editor, but the objects are still moving. Have I missed something silly with cached transforms or some such thing.
Any help really appreciated,
Cheers,
Henry
Deleting keyframes/editing animation does not propogate...
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friedasparagus
Hello all,
Has anyone come across a problem with animating objects within an HDA (in my case a character rig), where editing existing keyframes or deleting them does not propagate to the objects transforms? i.e. deleting a set of keys removes all the channel values correctly, but the objects still move as per those keys.
Just to clarify, the keyframes are visible not in the animator editor nor the parameter editor, but the objects are still moving. Have I missed something silly with cached transforms or some such thing.
Any help really appreciated,
Cheers,
Henry
Hi Henry,
This sounds like a bug that was fixed last week. Please grab a fresh build and give it a try.
Cristin
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