Flux HDA. Procedural hard surface trimming and retopology toolset

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Flux 2.0 Coming soon:
https://vimeo.com/219575714 [vimeo.com]
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Cool. I love the new low-poly features. Glad you are continuing to develop this tool.

I am currently using Flux 1.0 and it works well but it does not support QT4 so I can't use all of the Flux menus. I would love to see QT4 support for flux 2, it it is easy enough to do.

Thanks,

Steve
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bathyscaph
Cool. I love the new low-poly features. Glad you are continuing to develop this tool.

I am currently using Flux 1.0 and it works well but it does not support QT4 so I can't use all of the Flux menus. I would love to see QT4 support for flux 2, it it is easy enough to do.

Thanks,

Steve

Thank you!

Why do you using Qt4 build?
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Hi Vux,

The QT5 builds of Houdini all crash my machine so I have to use the QT4 builds.

I am not sure if too many others are affected by this issue and I certainly wouldn't want you to invest too much time into QT4 support if is a big time sink. If it's easy to support, though, it would be a nice thing to have.

3dsmax 2018 which uses QT5 as well doesn't crash for me and I run all kinds of GPU and CPU intensive tools without issue. I am kind of bummed I am still having issues with the QT5 builds of Houdini because I'd really like to move away from Autodesk completely.
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Will this work in the Indie version of Houdini too?

Still learning and I admit I'm a bit confused about the file compatibility between the different versions, but moving from Modo I'm very interested in the ability to move my boolean-centric workflow over.
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Yes. It works with Indie version
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I only got to play around briefly with it yesterday but I got curious how it would do with animated geometry.
Edited by Siavash Tehrani - July 20, 2017 20:02:27

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