Controlling flip particles scale with point sop

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Hi Everyone,

I did a flip sim and cached it in bgeo.NOw i want to render those particles,but the problem is in my shot, camera is moving,from far particles scale seems to be ok but when it comes closer to the camera,particles looking very big,how do i control the scale of the partilces, i want to animate the scale or any other option is there.I m rendering the particles through volume shader.



Thanks
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Do not double post. It's small world and it's confusing.

http://forums.odforce.net/topic/21522-controlling-flip-particles-scale-with-point-sop/ [forums.odforce.net]
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Hi, and how can I do it for grain particles? i'm newbee and I get started with houdini by my own, and cant figure out how to change size of the particles acording to the camera. Help will be appreciated
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