Hello again, I have a question please:
Given that Houdini generates the LayerInfo Objects for painting Landscapes Automatically but…..
…if we were doing it Manually UE4 gives 2 Options …:
1.- “No Weight Blend”
2.- “Weighted Blend”
¿Which option is the one generated by Houdini? ¿can Houdini change which one will be generated?
UE4 Landscape LayerInfo Object Type Generation.
5392 3 0- apaza610
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- apaza610
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- dpernuit
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- dpernuit
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Hi,
There is now a way for you to decide what type of landscape layer will your heightfield map be converted to:
By default, all heightfields mask will be converted to Weight-blended landscape layers.
You can set which mask will be converted to non weight blended layers by adding a string primitive attribute named “unreal_landscape_layer_nonweightblended”.
Set that parameter value to the name of the masks you want to be non weight-blended, separated by space, for example “mask bedrock debris”
When importing your HDA in unreal, the generated layers will have the proper type.
There is now a way for you to decide what type of landscape layer will your heightfield map be converted to:
By default, all heightfields mask will be converted to Weight-blended landscape layers.
You can set which mask will be converted to non weight blended layers by adding a string primitive attribute named “unreal_landscape_layer_nonweightblended”.
Set that parameter value to the name of the masks you want to be non weight-blended, separated by space, for example “mask bedrock debris”
When importing your HDA in unreal, the generated layers will have the proper type.
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