Primitiv Color transfer to Point Color

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Heyho,

I work currently on some Vertex (Point) Color Stuff for Game Assets. The result should be that a Model have for each connected Face object has different Vertex Color.

That I have also achieve, but now I have the issue that the Color on the Primitives not at the Points and if I export as fbx the will not used as Vertex Color.

I think also the attribute transfer that i use is not right a i didn´t understand it correct.
Can have anyone a look and help.

Thanks

Attachments:
AR_VertexColor.hip (180.5 KB)

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You don't really need to attribute transfer in this case. Instead drop down an attributepromote. This will transfer the attribute from one context to another. In this case, Cd from vertex to point. There is also a check box option to allow you to keep the attribute in the previous context if you still want Cd on the primitives as well.
Using Houdini Indie 20.0
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nVidia 3050RTX 8BG RAM.
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Oh damned this was helpful, sometimes i don´t know the simple node. Thanks man.
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