Color grains from FBX model texture

   1376   0   1
User Avatar
Member
208 posts
Joined: Nov. 2010
Offline
I have an FBX model from Photoscan converted to grains and simmmed. Sim looks great but I'd like to color the grains with the original model's texture. with various degrees of success, I've tried attribute transfer, Ray and Point VOPs (using the UVs and a Texture VOP). They all sort of work but feel wonky like I'm overlooking something.

Suggestions for other approaches?
  • Quick Links