Bullet RBD constrained to Wire Object

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Hi,

Im simming Bullet RBD and Wire Object in one DOP context, they collide and affect each other, nice.

How can I constrain them together ? Attach two RBD objects with wire ?

See attached hip and image. There is so many constrains in DOPs, which one should I use ? Is Constrain Network the right approach ?

Thanks!

Attachments:
rbdandwire.hipnc (289.0 KB)
Capture.JPG (28.6 KB)

Michal Tas Maciejewski @ www.vfxtricks.com
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don't know if i'm up to date but i think the feedback you are looking for is currently not possible natively.

maybe this is a workaround for you…

http://ihoudini.blogspot.de/2011/10/wire-to-rbd-feedback-in-dops.html?q=wire [ihoudini.blogspot.de]

it's old… but it worked for me on 15.5.717 despite error message

regards
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thanks houndman, I checked this method before, the result is bit laggy and doesnt really look realisitic.

I found this statement in docs, so I assumed Constraint Network is the right way to go, I just dont know how to set it up.

Constraint Network
dynamics node

Constrains pairs of RBD objects together according to a polygon network.

Note

This DOP is currently only supported by the Bullet Solver and the Wire Solver.
Michal Tas Maciejewski @ www.vfxtricks.com
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Did you found an solution for this with constrained networks?
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unbelivable...rbd and wire interaction, need to search solution, this is shame of Houdini...I still stuck with it
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