So coming from RealFlow I'm trying to basically make a fluid “splat”
The way I would do that in RF would be to make a filled volume sphere, and then I would put some collision geo in the middle of it and quickly scale it up and down in say four frames.
I tried doing that with the "Flip Fluid from Object' but it didn't work exactly right.
It was as if the collision object moved from underneath and didn't scale at all when it impacted the fluid.
Am I going about this the wrong way or is there just something special I have to do for the collision object?
Thanks for any help
Flip Fluid Explosion?
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