Procedurally generated texture?

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Hello. I've just started learning Houdini recently, and this is probably a lame question. Basically, there is a rather simple mesh, and I want it to have procedural textures that are defined as an asset, if that's at all possible. I'm attaching an image below. Is it possible to: 1. make the squares on those sides be calculated and placed in this manner by an algorithm of some sort. 2. make it in a way so that I could change the number of squares from 3 to 5 or 7 etc. like, rounded values only so that the last square is always full as well, and maybe change the color of the whole object and the squares by two separate buttons?. if it is possible, would someone kindly walk me through the process of it? keep in mind, I'm completely new to this program and proceduralism as a whole

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triangle.png (61.0 KB)

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If you are just starting then I doubt the answers would teach you too much. I recommend to go through these tutorials series first:

https://www.youtube.com/watch?v=VTNrT-sAVu0&list=PLShEm1_z6_cyBOAKQSH2ck-enGSnovMjD [www.youtube.com]
http://www.gametutor.com/live/tutorials/houdini/ [www.gametutor.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Hey Konstantin, thanks for replying. While the tutorials are indeed helpful and I did check them out, I'm still trying to find the correct way to do this - so if anyone can at least give me basic guidelines, that would be appreciated
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see attached,
not very procedural but should get you started.

Attachments:
checkers.hipnc (269.8 KB)

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