Bone Mesh Generation

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Hi, here are some screenshots of my attempts to teach myself Houdini, while making a zspheres-like modeling tool for it at the same time. I'm not actually sure where this project is going, to be honest. I'd like to be able to put it in a reel or portfolio, but I'm worried that such a tool wouldn't be very useful, since I have no practical experience in a studio pipeline to guide me on such matters. I don't suppose anyone here could be of any help/give advice, please?

Attachments:
michaeltuttle_houdini_zspheres_experiments_2017-10-18.png (656.6 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_1.png (704.2 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_2.png (779.6 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_3.png (730.1 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_4.png (709.5 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_5.png (773.3 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_6.png (799.6 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_7.png (689.4 KB)
michaeltuttle_houdini_zspheres_experiments_2017-10-18_8.png (679.3 KB)

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hi, welcome to Houdini!

take a look at the muscle tools - they build very zsphere like proxy objects
something to get you going
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Ah, I didn't realize that the muscle node was actually a subnet that possibly contains a way to do what I'm wanting to do! Thanks, arctor!
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whenever you see this little lock flag - that means there is something inside

Attachments:
hda.png (10.0 KB)

Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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