Hello,
I am currently texturing my orc in Mari.
Planed to build shader for that later in Houdini or Maya
I always wanted to build VFX effect on top of the model.
Idea was that some areas of skinn will burn away and reveal flesh below it.
Am i correct to think that then i need textures for skinn shader and then separate texture and shader for flesh?
And not to texture both in to same texture map?
I am concerned about the corner area when skinn has burned away. That small gap betwean skinn and flesh after burn has taken a place.
Need help to choose path for VFX effext that will burn away skinn and reveale flesh below it.
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- david_maas
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