Procedurally Chipping geometry edges

   3713   2   1
User Avatar
Member
1 posts
Joined: Nov. 2017
Offline
Hi,

I'm having difficulty procedurally chipping away geometry edges of my model. Does anyone have any idea? It has to be completely procedural as It's being done to a fracture.

Here's an Image of what I'm working with: Your text to link here… [drive.google.com]

Cheers,

Sean
User Avatar
Member
897 posts
Joined: July 2018
Offline
Depends if your model is compatible with the Boolean node. If it is then you just need to scatter some geo along the edges and make them boolean>subtract from your model. To find the edges I recommend checking out the game development [github.com] tools where you got the curvature tool.
B.Henriksson, DICE
User Avatar
Member
1 posts
Joined: Nov. 2018
Offline
I was also looking for a way to deform edges, and I came across this. Take a look at 39:21
.
Edited by Reeson - Jan. 24, 2019 13:00:26
  • Quick Links