Houdini skinn shader how to create it. (using Texture maps from Mari) using UDIM-s (multy tile texture maps)

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What shader would you use when creating Skinn shader.
I have a Orc model.
Where is what i did:
1. Sculpted Orc model in Zbrush
2. User retopo tools in Houdini and created low poly model from high poly model
3. Used Unfold 3D to cut model and place int on UV tiles (UDIM-s)
(UDIM means using multiple UV tiles like 1001 and 1002 ect)
4. Took that model (the one that has now UV-s on it) in to zbrush and divided model up
Projected high model details on to UV-d model
5. Took High poly model (that has UV-s) in to Mari and created Texture maps:
* Base color Epidermal texture maps - Outer layer of skin
* Subdermal Deep texture maps - Deepest layer of skin
* Mid Scatter texture maps - This is layer where i painted veins
* Primary Spec texture maps - Dictates skinn general specularity
* Displacement texture maps - Used xyz texturing:
https://texturing.xyz/pages/tutorials [texturing.xyz]

My question is:
What shader would you reccomend to use in Houdini in order to build it as skinn shader?
How would you connect the nodes.
Below you can see sample screenshot where i have imported Textures as UDIM-s and i have created “Principle shader”
But i dont know how to connect those different texture nodes.
Can you assist me with this?

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1.JPG (76.5 KB)

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Have you tried the skin shader?
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Hey yes. For some reason my pc will crash with skinn shader.
Tho i have old gen i7 with 8 gigs of ram.
I did try with UDIM texturing and as that did not work i tested with single tile texturing
4k
having same issue.
With other shaders it wont crash but with skinn shader it will.
Tho did not have any issues paining 4k textures in Mari.
I am trying to create first time good shader so may be shaders with textures require better PC.

https://www.youtube.com/watch?v=G7GM1D4EW0U [www.youtube.com]
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8 gigs is pretty limited, 32 gb is the minimum I would recommend.
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Yeah im saving money for new rig.
Tho no ptoblem with other shaders. Just that the skinn one causes problems.
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