Modify normal angle
2160 2 0- JasonLeandro
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Hi guys!
I have a grid, did a soft transform to have one side flat pointing the Y axis and another pointing the Z axis, as it is in the screenshots.
With a attrib vop I'm able mix the normals of a flat grid with the mod one (Red node)
BUT I want something like the last image, the polys that are facing Y has 0 deformation and the polys that are facing Z has 1 in the deformation, right now is 0 or 1, I haven't been able to achieve a soft blend between the two of them.
If I could convert the normal to angle, do some kind of “if statement” maybe this will work, but I have no idea on how to do it.
Any help please?
HIP FILE ATTACHED
I have a grid, did a soft transform to have one side flat pointing the Y axis and another pointing the Z axis, as it is in the screenshots.
With a attrib vop I'm able mix the normals of a flat grid with the mod one (Red node)
BUT I want something like the last image, the polys that are facing Y has 0 deformation and the polys that are facing Z has 1 in the deformation, right now is 0 or 1, I haven't been able to achieve a soft blend between the two of them.
If I could convert the normal to angle, do some kind of “if statement” maybe this will work, but I have no idea on how to do it.
Any help please?
HIP FILE ATTACHED
Edited by JasonLeandro - Nov. 15, 2017 14:05:02
- BabaJ
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- JasonLeandro
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- Joined: Dec. 2013
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