Modify normal angle

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Hi guys!

I have a grid, did a soft transform to have one side flat pointing the Y axis and another pointing the Z axis, as it is in the screenshots.

With a attrib vop I'm able mix the normals of a flat grid with the mod one (Red node)

BUT I want something like the last image, the polys that are facing Y has 0 deformation and the polys that are facing Z has 1 in the deformation, right now is 0 or 1, I haven't been able to achieve a soft blend between the two of them.

If I could convert the normal to angle, do some kind of “if statement” maybe this will work, but I have no idea on how to do it.

Any help please?

HIP FILE ATTACHED
Edited by JasonLeandro - Nov. 15, 2017 14:05:02

Attachments:
Blend_at_0.png (389.4 KB)
Blend_at_1.png (372.6 KB)
Blend_PS.png (225.6 KB)
ModifyNormal.hipnc (151.9 KB)

CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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Hope this is what you were looking for.

Attachments:
ModifyNormal_v2.hipnc (131.9 KB)

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DUDE YOU'RE AWESOME!!!!!!! That's exactly what I was looking for!! THANKS!!!!
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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