Hi, I am a bit confused.
I made liquid in order to create a geo.
And the geo that the particle fluid surface SOP produces has unshared edges?
Is this normal?
I will be later using boolean in the geometry so it does need to be clean.
Any recomendations or advice?
non manifold geo from VDB????
2096 2 1- Nicolas Heluani
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- jsmack
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- Nicolas Heluani
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- Joined: Dec. 2015
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jsmackI will have that in mind next time… for now I manage to clean the geo procedurally and apparently the boolean and bullet seem to work fine. thanks for the advice though, will make a note of it for the future.
Turn off adaptivity, it is pretty good at making garbage meshes.
PS: Kudos on the new polyreduce SOP!!! at least in this case worked like a charm to reduce the geo while keeking the overall look.
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