non manifold geo from VDB????

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Hi, I am a bit confused.
I made liquid in order to create a geo.
And the geo that the particle fluid surface SOP produces has unshared edges?
Is this normal?
I will be later using boolean in the geometry so it does need to be clean.
Any recomendations or advice?
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
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Turn off adaptivity, it is pretty good at making garbage meshes.
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jsmack
Turn off adaptivity, it is pretty good at making garbage meshes.
I will have that in mind next time… for now I manage to clean the geo procedurally and apparently the boolean and bullet seem to work fine. thanks for the advice though, will make a note of it for the future.
PS: Kudos on the new polyreduce SOP!!! at least in this case worked like a charm to reduce the geo while keeking the overall look.
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
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