Hi,
I've tried to export a rigid body sim to UE4 with vertex animation export. I got the latest one from the GitHub.
It's a very standard set-up of a pighead being fractured with IsoOffset/Scatter/Voronoi and then I just have it drop onto a ground plane. I export this out, put in all the values into my shader instance and I get this weird jittering going on:
https://www.youtube.com/watch?v=0roKARiRx44 [www.youtube.com]
Also if I try more complex simulations with different meshes and a higher tri count it gets even weirder with pieces floating around in the air.
Is this to be expected because there are just some flaws in the system? Or am I just simply missing something?
Cheers,
Nicolas
Vertex Animation Export Jittering
2864 5 0- nicolasteetz
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- mikelyndon-sesi
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Right, I forgot about that. That fixes it for the pighead. Thank you! If I may add a more general question:
Is there a limit to how much geo / frames this technique can bake / read in the engine error-free? Because I'm trying to push some RBD sims through with higher tri and frame-counts (e.g. 60.000 tris and 512 frames) that also include glue constraints etc. – is this too much to handle for the technique? Has someone done this successfully without getting floating tris? Like a more complex destruction? If so, I must be doing something wrong. My vertex anim kinda freaks out when I get too crazy with my destruction data / the data that I feed in there.
Cheers,
Nico
Is there a limit to how much geo / frames this technique can bake / read in the engine error-free? Because I'm trying to push some RBD sims through with higher tri and frame-counts (e.g. 60.000 tris and 512 frames) that also include glue constraints etc. – is this too much to handle for the technique? Has someone done this successfully without getting floating tris? Like a more complex destruction? If so, I must be doing something wrong. My vertex anim kinda freaks out when I get too crazy with my destruction data / the data that I feed in there.
Cheers,
Nico
Edited by nicolasteetz - Dec. 1, 2017 11:56:27
- mikelyndon-sesi
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That's what I thought. It makes sense aswell considering how the system works. I still get some weirdness happening when I export sims that aren't just the barebones voronoi set-up. However, it's completely possible that I'm doing something wrong. I haven't been working with Houdini for too long.
I'll try posting a scene of one of those cases when I find the time.
I'll try posting a scene of one of those cases when I find the time.
Edited by nicolasteetz - Dec. 2, 2017 16:44:52
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