Hello i just wanted to ask is the Houdini 16.0 Engine to UE4 4.18.2 still supported ?
thanks
Houdini 16.0. Engine to UE4 4.18.2 supported ?
4635 14 0- Vasilis Triantafyllou
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Yes, if you're building the source, you can also get the latest version of the ue4 plugin on github:
HoudiniEngineForUnreal [github.com]
HoudiniEngineForUnreal [github.com]
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This is Brilliant i just installed it!
By the way i guess i should make a bug report but while i am here i should say that when in a dual screen setting on a retina mac i notice 3 things.
1 I cannot move the application from the retina screen to the normal DPI one without manually readjusting the resolution of the interface in references.
2 When the app is in the Low resolution monitor and when i press tab in the viewport the list is not populated correctly. like the attached image
3 If the Screen arrangement is one on top of the other then the tab menu appears on the same monitor, in all other arrangements the tab menu appears in the retina monitor.
I am on a MacBook Pro Retina 15" with AMD GPU and OSX 10.13.2
Many Thanks
By the way i guess i should make a bug report but while i am here i should say that when in a dual screen setting on a retina mac i notice 3 things.
1 I cannot move the application from the retina screen to the normal DPI one without manually readjusting the resolution of the interface in references.
2 When the app is in the Low resolution monitor and when i press tab in the viewport the list is not populated correctly. like the attached image
3 If the Screen arrangement is one on top of the other then the tab menu appears on the same monitor, in all other arrangements the tab menu appears in the retina monitor.
I am on a MacBook Pro Retina 15" with AMD GPU and OSX 10.13.2
Many Thanks
Edited by Vasilis Triantafyllou - Feb. 4, 2018 09:44:22
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Thanks for the reply
I plugged in one more screen now but the problem is the same.
->about houdini says this in the first section:
Houdini FX Version 16.5.414
Platform: Darwin-17.0.0
Operating System: Mac OS X Version 10.13.3 (Build 17D102)
Qt Version: 5.6.1
Number of Cores: 8
Physical Memory: 16.00 GB
Number of Screens: 3
Screen 0: 1920 x 1200 at 0,0
Work Area 0: 1920 x 1153 at 0,22
Screen 1: 1920 x 1080 at 1920,0
Work Area 1: 1920 x 1080 at 1920,0
Screen 2: 1440 x 900 at 3840,0
Work Area 2: 1440 x 900 at 3840,0
OpenGL Vendor: ATI Technologies Inc.
OpenGL Renderer: AMD Radeon R9 M370X OpenGL Engine
OpenGL Version: 4.1 ATI-1.60.26
OpenGL Shading Language: 4.10
Detected: ATI Consumer (Mac version)
Unknown VRAM
1.60.26.0
It runs on the following machine
https://support.apple.com/kb/SP719?locale=en_US [support.apple.com]
my resolution on the mac screen is set like this:
the native resolution is 2880-by-1800
many thanks
I plugged in one more screen now but the problem is the same.
->about houdini says this in the first section:
Houdini FX Version 16.5.414
Platform: Darwin-17.0.0
Operating System: Mac OS X Version 10.13.3 (Build 17D102)
Qt Version: 5.6.1
Number of Cores: 8
Physical Memory: 16.00 GB
Number of Screens: 3
Screen 0: 1920 x 1200 at 0,0
Work Area 0: 1920 x 1153 at 0,22
Screen 1: 1920 x 1080 at 1920,0
Work Area 1: 1920 x 1080 at 1920,0
Screen 2: 1440 x 900 at 3840,0
Work Area 2: 1440 x 900 at 3840,0
OpenGL Vendor: ATI Technologies Inc.
OpenGL Renderer: AMD Radeon R9 M370X OpenGL Engine
OpenGL Version: 4.1 ATI-1.60.26
OpenGL Shading Language: 4.10
Detected: ATI Consumer (Mac version)
Unknown VRAM
1.60.26.0
It runs on the following machine
https://support.apple.com/kb/SP719?locale=en_US [support.apple.com]
my resolution on the mac screen is set like this:
the native resolution is 2880-by-1800
many thanks
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Hi,
Here's what our developer in charge of the issue replied:
I looked into the issues and it's going to take some mini re-architecting in the UI and RE code. Not safe enough to backport to 16.5. So a 17.0 only fix.
For 16.5, users can set HOUDINI_ENABLE_RETINA=0 in their environment as a workaround. The only caveat is that some of the UI may look a little less sharp on high dpi displays.
Here's what our developer in charge of the issue replied:
I looked into the issues and it's going to take some mini re-architecting in the UI and RE code. Not safe enough to backport to 16.5. So a 17.0 only fix.
For 16.5, users can set HOUDINI_ENABLE_RETINA=0 in their environment as a workaround. The only caveat is that some of the UI may look a little less sharp on high dpi displays.
- Vasilis Triantafyllou
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