Hi there,
I have a little question on the sweep section.
I found one vex code online and this help me for change the section scale with the ramp
(this https://sidefx.com/forum/topic/49955/?page=1#post-225321 [sidefx.com] works also with the sweep).
Do you know how can I rotate the section/bone like the “twist” of my sweep?
I think to use the ramp and the vop but I don't know where put the hand for this…
thanks for your help
Matteo
rotate section of sweep (...with vex ?)
3544 2 1- MatEvil
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- mestela
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Sweep uses the same instance attributes that the rest of houdini does, so N, up, orient etc.
Here's a setup that uses orient to control twist along the curve, with a trick I learned recently, wrote about it here:
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Combine_quaternions_with_qmultiply [www.tokeru.com]
-matt
Here's a setup that uses orient to control twist along the curve, with a trick I learned recently, wrote about it here:
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Combine_quaternions_with_qmultiply [www.tokeru.com]
-matt
- MatEvil
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