Principled Shader Displacment with ramps
2139 4 2- martinlarravide
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- Konstantin Magnus
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You can create the waves inside a material shader builder. I wouldnt know how to fake thickness though.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- martinlarravide
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- Konstantin Magnus
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You´re welcome, it´s probably simpler to create the roof in SOPs and VOPs, though.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- matthias_k
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Many thanks for the example files Konstantin :-)
@martinlarravide
whenever you need it:
https://www.sidefx.com/forum/topic/17423/#post-162935 [www.sidefx.com]
the “screw” problem solved via displacement, too.
Simply skew Konstantins shader ;-)
Original file file from 2014, seems still working…
Sorry, forgotten to say: the attached file is a mess.
It should only show what is possible with Mantra.
@martinlarravide
whenever you need it:
https://www.sidefx.com/forum/topic/17423/#post-162935 [www.sidefx.com]
the “screw” problem solved via displacement, too.
Simply skew Konstantins shader ;-)
Original file file from 2014, seems still working…
Sorry, forgotten to say: the attached file is a mess.
It should only show what is possible with Mantra.
Edited by matthias_k - Jan. 13, 2018 14:27:36
English is not my native language, sorry in advance for any misunderstanding :-)
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