UV edit

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Here is a screenshot of the blender. After creating the material and attaching textures to it on the screenshot, I selected where the texture for the material is set, I assign the material to the model, in this case the cube. How to do it in Houdini I disassembled. Then in the blender I can edit uv the scan in the editor the top is the editor uv. Select for example the faces and move them along the texture to the desired place. The object displays the desired part of the texture. How is this done in the Houdini?

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In 3DS MAX this job in UNWRAP UVW Modificator.
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I might be missing your question, but basically you:

  1. create a material for your object, perhaps by selecting one from the material palette
  2. select the texture file you want in one of the Texture parameters in that material
  3. Split the viewport using Space+Ctrl+3
  4. Change one of the views to the UV viewport using Space+5
  5. In the UV viewport's menu (rightmost), select Background > (your texture)
  6. Press TAB and select UV Edit
  7. Select your prims/points/vertices and them move them (and repeat if needed)

This is in Houdini 16.5.
Edited by malexander - Jan. 12, 2018 15:45:19

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Now it turns out, but how to disable the dependency when moving from other parts? The dependence does not affect only the points in uv.
If I move the selected part, the others move too.
Edited by Ghostil - Jan. 12, 2018 17:19:42

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The scale and tiling of the texture can not be set? (In UV Editor).
Edited by Ghostil - Jan. 14, 2018 08:17:58
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