houdini scatter: export info to reproduce in Maya

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Hi,

I'm thinking about using houdini to scatter some rocks on a terrain. The problem is I want to render it in maya with redshift using proxies.

Would it be simple to get the info of the scattering (translate, rotate, scale) of each rock so I can instance rock proxies at those coordinates?

(I'm a big zero at coding)

Thanks for any insight!

-Olivier
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if you have RS just can export the proxy geo from H to Maya and render there. Not sure why not just render in H instead?
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Thanks sepu!

I didn't think about that! I'll have to explore that option.

I'm doing everything in maya and I'm a noob in houdini. I would prefere to use houdini for what I can't do in maya only.

Thanks for the info!

-Olivier
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