[SOLVED] Can't get GameDev games Baker to render the normal map

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Hi,

I attached a file to illustrate the issue. I have flat plane with simple 0 to 1 uvs and a plane with a complex carving and I want to bake out the normal map from carving to flat plane.

I don't know what I am doing wrong. Can somebody help?
Edited by DASD - Jan. 21, 2018 12:09:42

Attachments:
RenderingNormalIssue.hip (3.8 MB)

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Looks like the high-res normals are facing the wrong direction. You can use reverse SOP to flip them (you may have to remove the existing N attributes first).
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*facepalms*

It did the trick, thank you!

- Not sure what went wrong in the first place, but I think it was initialized wrong. And because I used a new scene it suddenly worked fine.
Edited by DASD - Jan. 21, 2018 11:17:13
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