I'm looking for a program that allows me a nondestructive workflow akin to what's possible in Max when you use modifier stacks.
Does Houdini allows you to have this workflow for example (all nondestructive):
- Create low-poly base mesh
- Add some subd modifier to it
- 'Open' the subd'd mesh without applying the modifier
- Mark some edges to be used in a subsequent modifier
- Add say a ‘chamfer’ modifier that works on the edges marked in the previous step
In Blender basically the only step that's not possible is opening a mesh to mark the bevel edges without applying the subd modifier, while in Max that's possible. But I'm looking for something more flexible than Blender anyway, that's just an example of a workflow.
The idea there is to be able to modify the base mesh control points without having to reapply the modifier stack to easily create variations.
Thanks in advance.