Hey! I've been working on this apple decomposition shot. This is where it's at now, but I'm going to be taking another stab at getting it to a higher level of realism. Any feedback on how to approach it better/critiques on whats standing out are appreciated! Thanks!
https://vimeo.com/253311528 [vimeo.com]
Apple Decomposing
3299 4 1- DavidJNelson
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- anon_user_89151269
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- DavidJNelson
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- DavidJNelson
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- anon_user_89151269
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Hi David,
The sim looks, as stated previously, very good. The issue that I see, w/o deconstructing to very well defined points, is that there's too much specularity on the bite area and too much bump on the initial red surface (I also mentioned it previously) - fresh apples are much smoother to the naked eye than what I'm seeing there.
It would probably help if you introduced an “overall shape noise” (<- simulations illiterate speak) that deflates the volume a little bit less similarly to a balloon. Searching on your search-engine of choice for “insert_organic_stuff growing in slow motion” but applied in reverse for your case, could help you better understand what I'm trying to convey.
The sim looks, as stated previously, very good. The issue that I see, w/o deconstructing to very well defined points, is that there's too much specularity on the bite area and too much bump on the initial red surface (I also mentioned it previously) - fresh apples are much smoother to the naked eye than what I'm seeing there.
It would probably help if you introduced an “overall shape noise” (<- simulations illiterate speak) that deflates the volume a little bit less similarly to a balloon. Searching on your search-engine of choice for “insert_organic_stuff growing in slow motion” but applied in reverse for your case, could help you better understand what I'm trying to convey.
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