Keyframe animation sampling issue

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Hello! Running Daily build of Houdini 13.5.375 and I'm getting a “bump” or “pop” on an object that is animating in the translation Y and has a linear curve in the curve editor.

Super simple animation, but over one frame, there is a “pop” where there should be none. The global animation options are all default, 24fps integer frame values checked, step value is set at 1.

The “pop” in movement is slight, but noticeable. Not using CHOPS so it's not a CHOP sampling thing (although it really reminds me of what bad CHOP or IK/Bone sampling would do).

Any help would be awesome! Mid-project right now, just started animating and noticed this.
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Working now. Although I was not using chops for the specific element that was popping during playback, I did have chops in my scene set at a sample rate of 24. After bumping this up to 124, my pop in a object unrelated to the CHOP where the sampling was changed went away… Weird. Why would these two seemingly unrelated things be connected?
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