Jade Shader
2583 3 2- anon_user_95676451
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- anon_user_95676451
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- jsmack
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What have you tried that didn't work? It just looks like transmission with maybe variation of transmission color based on local thickness, or perhaps just a painted map. The real deal would have absorption and scattering varying volumetrically, but I don't know of any renderers that can do this, aside from writing your own raymarch (which is doable in mantra). The source image just looks like a surface varying(not physically correct) approach.
- anon_user_95676451
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