So I have a very simple build, consisting of a flip tank and a flip solver with a custom volume velocity plugged in. I'm trying to keep the uvs after converting the points back to a VDB but they don't seem to be coming across correctly. Im using an attribute transfer to transfer them back.
Attached project
Thanks
UVS and FLIPTANK..update
1419 3 0- lemmingsammy
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- lemmingsammy
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- Guy Tourgeman
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- lemmingsammy
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Thankyou so much for your reply and for the file. However a couple of issues are that the uvs don't stick to the points, the uv's seem to be generated on top of the object after the convert to vdb and not at point level. Also with this technique the alembic export don't include the UV info.
After a four days of experimentation and watching tutorials I;m starting to feel that this is little more complicated than it needs to be, or its probably my limited knowledge that's making me hit this wall. Has anyone managed to find a work around for this?
Thanks again
After a four days of experimentation and watching tutorials I;m starting to feel that this is little more complicated than it needs to be, or its probably my limited knowledge that's making me hit this wall. Has anyone managed to find a work around for this?
Thanks again
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