How to scale linearly with Sop Solver?

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Hello guys!

I have a math problem, i need scale circles with sop solver, but i need scales linearly, but for each iteraction (frame) scaling acts exponentially.

i tried use some formulation on transform inside sop solver with “log()” but with no sucess…

what i need is circles scaling equidistantly, so i need some trick to scale linearly.
and yes, need reside inside a sop solver.

any ideas?

attached a image showing above the problem, and below (manually made) what i need output…

thanks in advance.

Attachments:
SOP_Solver_01.png (32.4 KB)

Rod Tebisx | Senior Creature FX TD | London
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posted solution on odforce.
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vusta
posted solution on odforce.
thanks! but for my user case i can't use polyextrude inset, i really need scale linearly the incoming geometry… (a oscillating waveform circle)
Rod Tebisx | Senior Creature FX TD | London
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Like this?

Attachments:
solver_circle_linear_scale.hip (77.6 KB)
circle_scale_linaer.gif (127.2 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
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mestela
Like this?
that's practically cheating
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mestela
Like this?
exacly!!!

very simple! now understood the node location makes all difference!!
wow. perfect!

thanks man!
Rod Tebisx | Senior Creature FX TD | London
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with loops fwiw.

Attachments:
CircleLoops.hiplc (75.2 KB)

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