Ocean displacement not being evaluated at render time

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Hello all,

I followed a tutorial on the web a while ago and could manage to built my first working scene in parallel to the tutorial files. I could manage to set up and conduct several ocean spectrums, but for reasons obscure to me the scene is no longer working. Tried to save the ROP Output driver for spectrum and foam on disk, but no displaced geometry will be used at render time. Also tried the new approach by connecting a fetch node to the camera without success. The provided sample files are rendering fine, but I cannot figure out the problems with my scene. Really hope someone can point me in the right direction.

Thanks!

Attachments:
ocean_no_displacement_01.hiplc (5.9 MB)

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