I'm setting up some procedural uvs which should take a series of already uv projected parts of my mesh, creating a seam edges group and then using uvedit to try and sew based on that edge group. However the largest uv island is rotating to adjust to smaller pieces.
Is there a procedural method for pinning a uv island or group as the “move to” island so that when uv edit moves islands and sews them it will rotate/move/scale other islands around it?
uvedit node rotating my biggest uv island when sewing vertices with shared points
636 0 1- tmishler
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