We have a terrain setup with some brushpainting for masks/heightfield editing. I d like to have control over the gridspacing in unreal for performance reasons. For shure the brushstrokes get messed up without recaching when i change the spacing upstream. Unfortunately recachig of the paintnodes does not seem to work in unreal. Should we avoid brushes in an terrain asset for realtime in general ? Is there a way to get the recaching work in unreal?
For everyone interested. There is a checkbox in the heightfield sop called “live application”.It prevents the SOP caching the strokes and keeps them “live” when changes happen upstream.