Terrain and Brushes

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Hi,

We have a terrain setup with some brushpainting for masks/heightfield editing. I d like to have control over the gridspacing in unreal for performance reasons. For shure the brushstrokes get messed up without recaching when i change the spacing upstream. Unfortunately recachig of the paintnodes does not seem to work in unreal. Should we avoid brushes in an terrain asset for realtime in general ? Is there a way to get the recaching work in unreal?

Many thanks

Lucas
Edited by Fest - March 8, 2018 14:58:46
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SOLVED:

For everyone interested. There is a checkbox in the heightfield sop called “live application”.It prevents the SOP caching the strokes and keeps them “live” when changes happen upstream.

cheers
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Hi, I'm trying to do something similar to yours, but I can't do it and use Sop. Could you send me an example to understand, please?
Thank you a lot.
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