Fractured Solid Object, Ugly tetras!

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Hi. Im trying “fractured solid object” straight out of the shelftools, and when i take the model out of dops, and convert the tetas back to polyons, my model gets a pretty ugly result.

I have tried to dive into the solid conform sop, before my model goes into dops, but i could not figure out where to eighter make the triangles smaller, or to find som sort of an smoothing result.

attached image is the result after converting it back to polygons.

Anyone else had this problem before?

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untitled1.jpeg (540.4 KB)

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