Hi,
Sorry to open a new thread about that subject…
I have an Houdini Terrain brought into Unreal via an hda. The layers show up in the unreal landscape as expected. It seems im not gettin correct layerinfo when i change the simulation frame (erode) which is promoted in my hda.
Is this a known issue ?
a tutorial about the Houdini terrain - hda - Unreal would be really helpfull.
thank you.
terrain layers and masks (again)
2446 2 0- Fest
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- dpernuit
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Hi,
Changing the frame parameter won't work via Engine.
You need to use a Timeshift node after the Erode, change the frame parameter's expression so it's not set anymore to $F, and expose it as a parameter on the hda. You'll then be able to change the erosion frame in Unreal.
See the note in the docs HERE [www.sidefx.com]:
Changing the frame parameter won't work via Engine.
You need to use a Timeshift node after the Erode, change the frame parameter's expression so it's not set anymore to $F, and expose it as a parameter on the hda. You'll then be able to change the erosion frame in Unreal.
See the note in the docs HERE [www.sidefx.com]:
- Fest
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